It’s time to see what Riot will bring in Patch 14.21 and how the meta will shape up for the Worlds Knockout stage.

Image Credit: Riot Games

LoL Patch 14.21 – Swain rework?

LoL Patch 14.20 was released yesterday and while the change list wasn’t one of the biggest, there were some major adjustments that are likely going to shift up things in the meta.

In particular, we should see Jhin lower in the priority given the nerfs as well as a potential return of Caitlyn i drake priority were to remain high across all levels of play. AP junglers have been hit quite hard and with the nerfs to Fated Ashes, their presence will be impacted.

All of these elements might have crucial consequences on the Worlds meta as the top 8 teams will be competing in Patch 14.21. And while we wait for the changes of the new patch, Riot has already planned a minor rework for Swain. You can find the number changes in the sections below.

Patch 14.21 Release Date

According to the official patch schedule, Patch 14.21 will be released on Wednesday, October 23. This will be the 21st patch out of the 24 updates planned for the year.

How will the upcoming patch impact the meta?

Given we haven’t got the full preview of the changes, it’s still early to make assumptions on how the meta will shift. In the meanwhile, check out our tier lists for the current patch:

Top lane tier list
Jungle tier list
Mid lane tier list
ADC tier list
Support tier list

Patch 14.21 Tentative Changes

Champion changes in Patch 14.21

Aurelion Sol

Base HP: 620 ⇒ 600
E damage: 50 – 150 + 80% AP ⇒ 50 – 150 + 60% AP

Azir

Base AD: 52 ⇒ 56
Base health regen: 5 ⇒ 7

Brand

MP regeneration: 10.65 ⇒ 9
Passive detonation damage: 9 – 13% max HP ⇒ 8 – 12% max HP
Q mana: 50 ⇒ 70

Camille

Base health: 670 ⇒ 650
W base damage: 70 – 190 ⇒ 50 – 150
E bonus AD ratio: 90% ⇒ 75%
R on-hit base damage removed

Corki

Passive AD ratio: 15% ⇒ 20%
W base damage: 150 – 450 ⇒ 200 – 500
W bonus AD ratio: 150% ⇒ 200%
R base damage: 80 – 240 ⇒ 90 – 250
R bonus AD ratio: 70% ⇒ 80%

Elise

Armor growth: 5.2 ⇒ 4.5

Fiddlesticks

Damage: 6 – 10% current HP ⇒ 5 – 9% current HP
AP ratio and minimum damage unchanged

Galio

Mana: 500 ⇒ 410

Gwen

Passive damage: 1% + 0.72% per 100 AP ⇒ 1% + 0.6% per 100 AP

Hwei

Q – Q damage: 60 – 180 + 3 – 7% max HP + 75% AP ⇒ 60 – 180 + 3 – 7% max HP + 70% AP
E cooldown: 12 – 10 seconds ⇒ 13 – 11 seconds

Irelia

Passive attack speed per stack: 7.5%- 25% ⇒ 5% – 20%
Q AD ratio: 60% ⇒ 70%
Q bonus minion damage: 55 – 259 ⇒ 50 – 237
Q cooldown: 11 – 7 seconds ⇒ 10 – 6 seconds
Q mana cost: 20 ⇒ 15
R no longer reduces Q CD

Kai’Sa

Passive on-hit base damage: 5 – 23 ⇒ 4 – 24
Passive on-hit AP ratio: 15% ⇒ 12%
Passive bonus damage per stack: 1-12 ⇒ 1-6
Passive bonus AP ratio per stack: 2.5% ⇒ 3%
Passive detonation base damage: 9-71 ⇒ 8-48
P detonation AP ratio: 25% ⇒ 24%

Karthus

R AP Ratio: 75% ⇒ 70%

Kassadin

Q AP Ratio: 70% ⇒ 60%
E AP Ratio: 70% ⇒ 60%

Kayle

W mana: 90 – 130 ⇒ 75 – 115

Malphite

Base HP: 644 ⇒ 665

Nasus

Passive lifesteal: 12 – 24% ⇒ 9 – 21%
Q base damage: 40 – 120 ⇒ 35 – 115

Nilah

E-Q damage projectile: Missile ⇒ instant
Q-auto remains empowered if it times out mid-swing
R attack lockout: 1.1 second ⇒ 1.0 second

Qiyana

Base health regen: 6 ⇒ 8
W on-hit bonus AD ratio: 10% ⇒ 20%

Senna

Armor growth: 4.7 ⇒ 4

Sivir

Base AD: 58 ⇒ 60
Q base damage: 15 – 75 ⇒ 60 – 180
Q AD ratio: 80 – 100% total ⇒ 100% bonus

Swain

Base mana: 468 ⇒ 400
Mana regen: 8 ⇒ 10
Base health regen: 7 ⇒ 3
Health regen growth: 0.65 ⇒ 0.5
Passive heal: 3% – 6% max HP (levels 1/6/11/16) ⇒ 2% – 5% (levels 1-18) ⇒ 3% – 6% (levels 1/6/11/16)
Q mana cost: 45 – 65 ⇒ 42 – 50
Q base damage: 65 – 145 to 60 – 160
E cooldown: 10 seconds ⇒ 14 – 10 seconds
E mana cost: 50 ⇒ 60 – 80
E return hitbox: 85 ⇒ 95
E outgoing missile speed reduced
E return missile speed increased
R base damage: 20 – 60 ⇒ 15 – 35
R damage AP ratio: 10% ⇒ 5%
R base heal: 15 – 40 ⇒ 15 – 45
R heal AP ratio: 18% ⇒ 5%
R heal now scales with a 1% bonus HP
R cooldown: 100 – 60 seconds ⇒ 120 seconds
R2 can now be cast again on a 10 second CD (reduced by haste)
R2 AP: 60% ⇒ 50%
R2 base damage: 150 – 300 ⇒ 150 – 350
R2 slow: 60% ⇒ 75%

Talon

W outgoing base damage: 50 – 170 ⇒ 60 – 180
W outgoing bonus AD ratio: 80% ⇒ 90%

Taric

W bonus armor: 9% – 13% ⇒ 6% – 10%

Teemo

W passive speed: 10 – 26% ⇒ 12 – 28%
W active speed: 20 – 52% ⇒ 24 – 56%

Viego

Armor growth: 5.2 ⇒ 4.6

Volibear

W cooldown: 12 seconds ⇒ 14 seconds

Xayah

W damage: 20% ⇒ 25%

Yone

W health damage: 11% – 15% max HP ⇒ 10% – 14% max HP

Yorick

Ghoul base AD: 2 – 88 ⇒ 4 – 90
Ghoul AD ratio: 25% ⇒ 20%

Item Changes

Blade of the Ruined King

Health damage: 10%/6% current HP ⇒ 8%/5% current HP

Sorcerer Shoes

Magic penetration: 15 ⇒ 12

System Changes

Champion & Objective bounties

Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team
Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks

Lethal Tempo (for melee champions)

Attack speed per stack: 5% ⇒ 6% (max attack speed: 30% ⇒ 36%)

Upcoming skins

Dark Star Sylas – 1820 RP
Dark Star Zoe – 1350 RP
Dark Star Kai’Sa – 1350 RP
Dark Star Yorick – 1350 RP
Dark Cosmic Diana – 1350 RP
Prestige Cosmic Diana – 2000 Prestige Points