The upcoming LoL patch has a lot in store. Besides the new champion Naafiri, the brand new game mode “Arena” will be introduced. We took a look at the Early Patch Notes.

With LoL patch 13.14, the new champion Naafiri finally finds his way into the Gap. But Riot Games has even more in store for you. The new game mode “Arena” will also be introduced with the upcoming update. You can find all the new features known so far in this article.

When is LoL Patch 13.14 coming?

Patch 13.14 will go live on Wednesday, July19 Riot Games patch schedule 

In general, the update will be played out on the EUW server around 5am and will involve a short server downtime.

Update 11 July:

LoL Patch 13.14 – Anticipated Nerfs & Buffs

Nerfs

Hecarim

Jax

Karthus

Kindred

Milio

Rell

Rengar

Rek’Sai

Sion

Buffs

Aatrox

Diana

Lissandra

Shaco (AD)

Shyvana

Volibear

Xerath

Zyra

LoL Patch 13.14 – Expected Item Changes

Nerfs

Galeforce

Buffs

Axiom Arc

Prowler’s Claw

Randuin’s Omen

Spear of Shojin

Spirit Visage

Sterak’s Gage

Adjustments

Infinity Edge

Statikk Shiv

Trinity Force

Patch 13.14 – New Soul Fighter Skins

Some new skins will also be released as part of the upcoming patch.

In addition to the new champion Naafiri also Lux, Pyke, Samira and Sett will get a brand new Soul Fighter skin missed.

Pyke even gets a Prestige version of the skin on top.

More details about the changes known so far can be found further down in this article.

 

Original article on 4 July:

LoL patch 13.14 – Naafiri and new game mode

The upcoming patch has two absolute innovations in store for League of Legends players.

In addition to Naafiri, the new Darkin Champion, a new game mode will also be introduced as part of the “Soul Fighter Summer Event”.

In “Arena “

four teams of 2 will compete against each other in several rounds. The rounds are divided into buying and fighting phases and you have the opportunity to improve your champions with special augmentations.

More information about the 2vs2vs2 mode can be found in this article.

LoL Patch 13.14 – Champion Changes

These are the anticipated changes for patch 13.14. As these are so far only Early Patch Notes changes may still occur.

Aatrox

Q – The Darkin Blade 

Base damage reduced: 10 – 90 -☻ 10 – 70 

AD scaling: 60% – 80% -☻ 60% – 100%

Damage to Minions: 55% -☻ 55% – 70% 

Lissandra

Q – Ice Shard 

Now slows a specific area instead of just the first target hit

R – Frozen Tomb 

Minimum Base Healing: 90 – 190 -☻ 100 – 200 

Minimum AP Healing Scaling: 25% -☻ 55% 

Shyvana

Q – Twin Bite 

AD scaling increased: 20% – 80% -☻ 20% – 100% 

Cooldown increased: 7 – 5 seconds -☻ 8 – 6 seconds

Now grants 40% – 60% attack speed for the two attacks

E – Flame Breath 

On-hit now scales at 1% maximum life per 100 bonus AD

Volibear

W – Frenzied Maul 

Healing increased: 8% – 16% -☻ 8% – 20% 

Xerath

Base Stats

Mana decreased: 459 -☻ 400

Passive – Mana Surge 

Cooldown reduced by 2 seconds per kill

R – Rite of the Arcane 

Number of bullets increased: 3 – 5 -☻ 3 -7

Base damage reduced: 200 – 300 -☻ 200 – 280 

AP scaling reduced: 45% -☻ 40% 

Increases damage by 20 – 30 +5% AP per champion hit

Zyra

Passive – Garden of Thorns

Plants receive less damage from AOE spells: 4 -☻ 

Bonus plant damage to monsters: 150% damage against non-epic monsters -☻ 40 – 100 bonus Magic Damage (based on level) to all monsters 

W – Rampant Growth 

Seeds on first rank-up: 1 -☻ 

E – Grasping Roots 

Flash is no longer blocked during application

R – Stranglethorns

User no longer runs to position but applies skill at maximum range

LoL Patch 13.14 – Item Changes

Runaan’s Hurricane

On-hit damage increased: 15 -☻ 30 

AD scaling reduced: 50% -☻ 40%

Youmouu’s Ghostblade 

Passive Lethality is now differentiated between Melee and Ranged

Galeforce

Critical damage increased: 35% -☻ 45%

Active damage reduced: 150 – 350 -☻ 150 – 300

Infinity Edge

Critical damage increased: 35% -☻ 45% 

AD reduced: 70 – 65 

Trinity Force 

Base AD per stack increased: 4% -☻ 6%

Number of stacks reduced: 5 -☻ 3

LoL Patch 13.14 – Further System Changes

Ghost 

Lasts increased: 10 seconds -☻ 15 seconds

Kills no longer increase duration

JungleChanges

Gold per treat increased: 20 -☻ 25 

Blue Buff Ability Haste adjusted: 10 -☻ 5 – 20 

Red Buff Damage reduced: 10 – 78 -☻ 10 – 75

Red Buff Melee Slow reduced: 10% – 20% (1 – 11) -☻ 5% – 20% (1-16)

Red Buff Ranged Slow adjusted: 5% – 10% (1-11)

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