With this patch, the biggest changes since the Mid-Season Update are coming our way!
Shortly after the Worlds patch, Riot announces one of the biggest patches in a long time. The changes affect all lanes and are mainly intended to reduce the “Snowball” effect that causes many players to despair.
Snowball is the effect where players who already have an advantage continue to build on it to gain an even greater advantage.
The Early-Patchnotes for 13.20
As these are still early patchnotes, changes may still be made before the patch goes live. As soon as the patch notes are officially released, this article will be updated.
Champions
:
Akshan
Q Bonus speed reduced from 40 to 40-20%.
Bel’Veth
Passive Attackspeed reduced from 25-50% to 20-40%.
E Damage reduction reduced from 70% to 50-70%, minimum damage per hit changed from 8-16 (plus 6% AD) to 7-11 (plus 8% AD), on-hit modifier increased from 6-24% to 8-32% , damage can critically hit.
R Void Remora (Voidlings) life adjusted from 40-60% to 20-7% (based on minions max HP)
Jax
New ability symbols.
VFX update for all skinsand new splasharts.
New voiceover.
Fishing a fish gives Jax 1 AP every 5 seconds.
The chance to catch a golden fish that gives 10 AP and 10 gold.
Jinx
HP per level increased from 100 to 105.
Passive Attackspeed can now stack.
R Cooldown reduced from 70-40 seconds to 75-55 seconds.
Kai’Sa
Armor reduced from 28 to 25.
K’Sante
Full update here!
Milio
E Shield increased from 60-160 to 60-180, recharge rate reduced from 18-14 to 17-13 seconds.
R AP ratio increased from 30 to 50%.
Morgana
W AP ratio increased from 14 to 17%, monster damage ration increased from 155% to 165%.
E Cooldown increased from 24-16 to 26-16 seconds.
R Movespeed increased from 5-55% towards one enemy to 10-60% in all directions, Stun duration increased from 1.5 to 1.5-2 seconds, Damage increased from 150-300 (plus 70% AP) to 175-325 (plus 80% AP).
Quinn
AD per level increased from 2.4 to 2.7.
Base HP decreased from 603 to 565.
Base movespeed reduced from 335 to 330.
Zed
W Cooldown increased from 20-14 to 20-17 seconds.
Ziggs
Q Effective range increased from 150 to 180.
Items
Blighting Jewel
Cost reduced from 1.250 to 1.100.
Youmuu’s Ghostblade
Lethality of Haunt effect increased from 3-12 to 7-18.
Duskblade of Draktharr
Ability Haste reduced from 20 to 15.
Max. Nightstalker damage reduced from 18 to 16%.
Lord Dominik’s Regards
Giant Slayer bonus damage reduced from 0-25% to 0-22%
Runes
Arcane Comet
Base damage increased from 30-100 to 30-130.
AD ratio reduced from 35% bonus AD to 10% bonus AD.
AP ratio reduced from 20% AP to 5% AP.
Conqueror
Adaptive power per increase reduced from 1.2-2.7 bonus AD or 2-4.5 AP to 1.08-2.52 bonus AD or 1.8-4.2 AP.
Max adaptive strength reduced from 14.4-32.4 bonus AD or 24-54 AP to 12.96-30.24 bonus AD to 21.6-50.4 AP.
Dark Harvest
Base damage increased from 20-60 to 20-80.
AD ratio reduced from 25% bonus AD to 10% bonus AD.
AP ration reduced from 15% AP to 5% AP.
Electrocute
Base damage reduced from 30-180 to 30-220.
AD ratio reduced from 40% bonus AD to 10% bonus AD.
AP ratio reduced from 25% AP to 5% AP.
First Strike
Bonus damage reduced from 9 to 8%.
Fleet Footwork
Basic healing reduced from 10-100 to 10-140.
AD ratio reduced from 30% bonus AD to 10% bonus AD.
AP ratio reduced from 20% AP to 5% AP.
Lethal Tempo
Bonus attack speed per increase for melee fighters changed from 10-15% to 10-14%.
Max. Bonus Attack Speed for melee fighters changed from 60-90% to 60-84%.
Press the Attack
Basic damage increased from 40-180 to 40-220.
Damage boost reduced from 8-12% to 8%.
Summon Aery
Basic damage increased from 10-40 to 10-50.
AD ratio reduced from 15% bonus AD to 10% bonus AD.
AP ratio reduced from 10% AP to 5% AP.
Shield increased from 30-75 to 30-100.
Shield AD ratio reduced from 35% bonus AD to 10% bonus AD.
Shield AP ratio decreased from 22.5% to 5% AP.
Button of Blood
Basic healing increased from 16-30 to 16-40.
AD ratio decreased from 15% bonus AD to 10% bonus AD.
AP ratio reduced from 8% AP to 5% AP.
Waterwalking
Adaptive strength increased from 3-18 bonus AD or 5-30 AP to 7.8-18 bonus AD or 13-30 AP.
Bonus movespeed reduced from 25 to 10.
System changes
Respawn
Levels 2-3 reduced by 2 seconds.
Levels 4-6 reduced by 4 seconds.
Level 7 reduced by 5 seconds.
Level 8 reduced by 6.5 seconds.
Level 9 reduced by 4 seconds.
Smite
Smite Companion damage reduced from 20-160 to 40
Unleashed Smite and Companion damage changed from 20-160 to 40, no longer triggers Spell Effects.
Primal Smite Champion and Companion damage reduced from 20-160 to 40, secondary target monster damage increased from 50% to 100%, no longer grants damage reduction and no longer triggers Spell Effects.
Jungle
Pets
Mosstomper shield no longer grants tenacity.
Gustwalker bonus movespeed through bushes reduced from 45%to 30%,bonus movespeed after killing a large monster reduced from 60% to 45%.
Scorchclaw fire damage no longer triggers spelleffects.
Jungle camps
Jungle monsters have 7-8% more HP from the second clear.
Camps now scale by 5% and 10% on buffs to max HP.
Life of the big raptor increased.
More XP from medium and small Kruggs.
Scuttle Crab
Basic life and life increase increased, gold and XP gain adjusted to camp level, late-game XP and gold gain increased.
Jungler
Healing
Companion-AD-Ratio reduced, AP-Ratio slightly reduced, Armor and MR reduced.
First Clear should remain unchanged.
Healing has an upper limit
Healing by monsters adjusted.
Anti-Poaching
Camp armour and MR increased, Jungle item damage increased.
Minion Experience
Jungler-Minion-XP changed from 40-75% to 30-100%.
Turrets
Gold per Turretplating reduced from 175 to 125 gold.
Rift Herald
Herald Gold changed at first clear
Baron Nashor
HP increased
Dragons
Cloud Dragon Soul
Bonus movespeed increased from 15 to 20%.
Hextech Dragon Soul
Slowdown increased from 40/30% (melee/ranged) to 45/35% (melee/ranged).
Infernal Dragon Soul
Basic damage increased from 80 to 100.
Mountain Dragon Soul
Shield increased from 180 to 220.
Ocean Dragon Soul
Healing increased from 130 to 150.
Manaregeneration increased from 80 to 100.
Cloudbringer’s Grace
Bonus movespeed reduced from 7-28% to 5-20%.
Slow Resistance reduced from 7-28% to 5-20%.
Hextech Prowess
Ability Haste reduced from 7.5-30 to 5-20.
Bonus Attack Speed reduced from 7.5-30% to 5-20%.
Infernal Might
Bonus AD and AP reduced from 5-20% to 3-12%.
Mountainous Vigor
Bonus Resistances reduced from 8-32% to 5-20%.
Oceanic Will
Health regeneration reduced from 2.5-10% to 2-8%.
The post The Early-Patchnotes 13.20 are here! appeared first on Global Esport News.
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