Hotfix 1 for the role-playing game fixes, among other things, a save game bug that could hit you so far. We list all the changes and fixes for you

Baldur’s Gate 3 is a gigantic role-playing game. In terms of scope, there probably hasn’t been a title in a long time that has so much content to offer. It’s inevitable that a number of bugs will hide in plain sight of your party and strike at the most inopportune moment, spoiling your gaming experience.

Hotfix 1 for Baldur’s Gate 3 will help you. The first software patch already fixes over 150 bugs and also has a solution for a serious problem that has plagued many fans so far. If you want to dig through the complete list of changes yourself, you can find the changelog as usual on page 2 of this article.

 The first software patch is already available.

 

Finally save to PC without any problem

The best news right at the beginning: Finally you can save your game state on the PC without quirks again Before the patch, many fans complained that their game was acting up. According to developer Larian, the cause was the cross-save feature, which was temporarily disabled

What else is being fixed? As mentioned earlier, more than 150 issues are being addressed, including classics like crash causes and cosmetic UI inconsistencies, of course. What is striking, however, is how many bugs related to the role-playing game’s numerous cutscenes have been fixed.

Our review has also received a major update! It’s now a whopping two pages longer with info from Act 2 after 50 hours of play and a preliminary score box including scoring tendencies.

Baldur’s Gate 3 – Hotfix 1 – Complete Patch Notes

CRASHES AND BLOCKERS

Fixes an issue where you could get stuck in a dialog in the first confrontation with a big boss.

Fixed a rare issue where the player character’s status would not update properly after dying.

Fixed a crash that could occur related to one of Astarion’s cinematic dialogs in the endgame.

Fixed a crash that could occur when loading an old save game in Last Light.

Fixed a crash that could occur when using the brain reader in Colony.

Fixed an issue that could cause you to get stuck in a loading screen when loading a save game after dying.

Fixed a character creation issue that prevented the player from advancing when choosing a Zariel tiefling as a guardian.

Fixed a possible crash triggered by the light system.

Added an error message to prevent crashes caused by mods when starting the game.

The Larian account cross-saves have been temporarily disabled to resolve an issue that blocked loading and saving. Steam cross-saves are not affected.

A crash when launching with the Steam API has been fixed.

Fixed a crash that could occur when quick loading a game while a container or corpse was open for looting.

Fixed a crash that could occur when an item unlocked a spell for a game unit with no stats.

Fixed a crash that could occur when changing a race or class during character creation.

Removed possible crashes that could occur when closing screens such as the options menu or when exiting dialogs.

Removed a possible crash when an enemy tried to use the motivator during combat in the Steel Guard Foundry.

Fixed a blockage that could occur when attacking the Emperor during a dialogue after taking his side.

A crash in PhysX has been fixed.

MULTIPLAYER

Players now correctly participate in cinematic dialogs that require all players to be present if they were previously listening.

Fixed an issue that allowed players to listen in on private dialogs via the context menu.

Fixed an issue that caused players to be stuck and unable to join a dialog if someone else was already in a dialog.

GAMEPLAY

Improved the hair physics of the male strong body types of the drow and elves.

Fixed an issue that caused phase spiders to skip their turn in combat when standing on a web that was destroyed.

Fixed an issue when rolling dice where retrying could cause the roll to fail if you applied bonuses and clicked very quickly.

Double spells no longer appear in henchmen’s hotbars and you can no longer customize their radial menus. (Important: henchmen are not companions or full party members).

Randomization of dark urge in character creation for non-white dragonborn has been fixed.

Fixed an issue that prevented you from interacting with Withers at one of the camp locations.

UI

Fixed problems in cinematic dialogs when listening along.

Fixed an issue that caused character models for half-orcs, dragonborn, and half-elves to not update correctly when armor was dropped in the character sheet.

Fixed some issues with prepared spells during level up in multiple classification.

The version number was hidden in dialogs.

Fixed splitscreen cinematics displaying sampling garbage.

AUDIO

Fix audio issues with grunts, screams and moans in game and cinematics.

Fixed a truncated line when speaking to the restless Myconid in the Underdark.

Removed a clicking noise during credits.

Corrected audio level in a dialog with Mayrina in the Underdark.

ENGINE

Fixed a bug that caused textures to appear in bright, neon colors.

Fixed a splitscreen issue that caused characters to remain invisible after dialogue ended.

Fixed an aspect ratio issue when FSR is active in splitscreen.

The surface texture details were not updated when the texture details were changed in the game’s video options.

KINEMATICS

When dialoguing with Mizora, characters no longer look in the wrong direction.

The Emperor turns backwards in an end-game movie sequence.

Fixed a camera issue with the deep Rothé.

Fixed camera and lighting issues with the strange ox in Last Light.

Fixed a blank screen in the cinematic when putting on one of Aunt Ethel’s masks.

The Nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.

The youngest daughter of Jaheira has been cut off in cinematic dialogue.

Fixed an issue with characters being cut off in a cinematic dialog in the colony.

The avatar’s head no longer jumps into place in a dialog in the colony.

Fix: Cazador’s staff disappears in a cinematic dialog.

The camera was zoomed in too far on a wolf.

Lae’zel’s head did not reappear in a dialog with Vlaakith.

Fixed that Orin and her victim crash into an altar.

Clear a blocked camera in dialogue with Lunkbug and Laridda.

Removed the disappearance of companions in the morning after the Dark Urge gave in to a certain urge.

Fixed lighting issues in a scene with Z’rell in Moonrise Towers.

Fixed Araj’s hands when talking to her in the Undercity.

Some companions are now visible in the background of dialogs where they should not be.

Fix: Ketheric’s corpse stands up again in an idle pose.

Fixed a blocked camera in dialogue with the ogres in the Corrupted Village.

Raphael popped during dialogue with the Orthon.

Fixed camera, audio and character movement issues in dialog with the Monk’s Amulet.

Removed a looping animation in cinematic dialog with the brewer.

Fixed clipping when the half-orc hirelings talked to the pale individuals in Fraygo’s Abbey.

The hand of the male halfling Dark Urge no longer cuts through his body when he lies down.

Fixed lighting issues in the end-game cinematic.

Jaheira’s hands were shaking and cracking in dialogue in the Undercity.

Fixed a repetitive animation on the dive boat.

Wyll now looks in the wrong direction when recruited.

Added reactions to the player character’s face when talking to the ox in Last Light.

Fixed clipping between two zealots of the Absolute in the colony.

Fixed issues with Cazador in various dialogs with Astarion.

Fixed some issues with character alignment, animations and cameras in the final battle sequence.

Have you downloaded the update yet? How clean has Baldur’s Gate 3 been for you so far? Have you encountered any major problems in the course of your probably already numerous hours of gameplay or did you not have to be annoyed once? Do you have any special wishes for future patches? Feel free to write us your opinions in the comments

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