Nvidia is known for its graphics cards and virtual worlds. But their latest project is designed for the real world and aims to better prepare us for climate catastrophes
CoD fans are angry: mobile version of Warzone is already outperforming the main game in one area
Call of Duty: Warzone will soon land on smartphones and comes with the lobby size that many PC and console players also want.
From March 21, 2024 the Battle Royale Call of Duty Warzone will also be available on mobile. Another smartphone spin-off of the popular shooter series will be released under the name Warzone Mobile but it can be played with the main game account and features cross-progression.
One detail has some PC and console gamers looking enviously at the mobile version: the lobby size.
Warzone Mobile offers 120-seater lobbies on Verdansk
The battle royale map Verdansk can accommodate up to 120 players in Warzone Mobile. The announcement is causing frustration among many fans, as can be read under CharlieIntel’s X-Post.
Call of Duty: Warzone Mobile will feature the following playlists at launch:
Battle Royale: 120 players on Verdansk
Mobile Royale: Faster combat on Verdansk
Rebirth Resurgence
MP Mosh Pit: Scrapyard, El Asilo, Hotel, Shipment, and Shoot House.
Shoot the Ship (MP) pic.twitter.com/WC4W9YB9FM
– CharlieIntel (@charlieINTEL) March 15, 2024
Why are fans angry? Many players want bigger lobbies for the PC and console versions of Warzone. The fact that this wish is now being fulfilled on mobile is not going down well with parts of the community.
What is the current status of Warzone? Urzikstan currently has a player limit of 100. The maps in the past offered more space, Al Mazrah started with 150 players, but this was reduced to 100 with an update. The old map Verdansk from the early days of Warzone also had 150 players
What do the players say?
They are anything but enthusiastic. For example,Eric under CharlieIntel’s post, he commented: “120 players on mobiles. 100 players on consoles and PCs. Somebody explain that. “
Chronic Chqser complains: “Mobile gets everything PC and console gamers have been begging for for months, but all we get is a new battle rifle. “ Kartidre agrees: “Mobile is doing better than us right now. “
Many players still seem to have the “old Verdansk” in mind as the ideal Warzone map. The fact that they now have to reach for their cell phones makes them angry. Will you be checking out the mobile version of Warzone? Or did you give up on the battle royale a long time ago? Let us know what you think in the comments.
With their Earth 2 API, organizations and governments around the world will be able to create fast and accurate weather forecasts. As part of their newly announced CUDA-X microservices, the new cloud API will enable virtually any user to create so-called
AI-powered emulations
Nvidia announced this in a press release on March 18, 2024. The aim is to mitigate the global damage caused by extreme weather events due to climate change.
Nvidia’s technology as a global weatherman against disasters
Climate disasters are now normal – historic droughts, catastrophic hurricanes and intergenerational flooding appear in the news with alarming frequency. The Earth-2 Cloud APIs are designed to help us better prepare for extreme weather events – and inspire us to act to mitigate them.
This is what Jensen Huang, founder and CEO of NVIDIA, said in the above press release
We are talking about AI-supported simulations that users can feed with the relevant weather data.
How it works
: According to Nvidia, its AI is intended to accelerate the provision of interactive, high-resolution simulations. This includes, for example, the atmosphere, local cloud cover, typhoons and turbulence
Governments or organizations around the world can, in simple terms, query location-specific weather data thanks to a generative AI model called
CorrDiff
, which creates a physical simulation in the form of images from the fed weather data.
This is the difference to previous forecasts according to Nvidia:
The advantage of an AI-supported weather forecast
: According to Nvidia, the AI is able to generate 12.5 times higher resolution images. It also works 1000 times faster and 3000 times more energy-efficient than previous, conventional models
According to Nvidia, the AI model has learned to combine several sources of information and thus make more precise predictions. Nvidia writes about this:
In combination with proprietary data from companies in the $20 billion climate engineering industry, Earth-2 application programming interfaces help users deliver alerts and updated forecasts in seconds, compared to minutes or hours with traditional CPU-driven modeling.
Earth-2 in detail:
Earth-2
includes the physical simulation of numerical models such as ICON and IFS, neural network models such as FourCastNet, GraphCast and Deep Learning Weather Prediction (DLWP) via NVIDIA Modulus as well as data fusion and visualization with NVIDIA Omniverse.
The technology behind it
: Earth-2 runs on NVIDIA DGX GH200, HGX H100 and OVX super computers.
Taiwan is already planning permanent use
The Central Weather Bureau of Taiwan is already planning to use the Earth-2 Cloud API. The country is repeatedly hit by strong typhoons and hopes to be able to evacuate earlier and better.
Since 2000, Taiwan has been hit by a total of 136 typhoons. The use of AI-supported forecasting therefore makes perfect sense here. It remains to be seen how smoothly the global implementation will work. In principle, however, it is a sensible idea to use artificial intelligence to better assess the weather situation.
The post Nivida is currently simulating our earth – not for new games, but for improved weather reports appeared first on Global Esport News.
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