The survival shooter has switched from Unity to Godot and now looks really smart. A free demo is available for you

Moving from one engine to another is usually anything but trivial. The solo developer of the survival shooter Road to Vostok has pulled it off and ported his game from Unity to Godot 

He started about three months ago, now a playable version is available as a demo. How far along is the game and what has changed?

How far is Road to Vostok?

There is still no release date for the single-player shooter, which contains elements from Tarkov as well as Stalker. Set in the post-apocalypse, you fight your way through a life-threatening zone between Finland and Russia, battling enemy NPCs and always under threat of permadeath

Originally, the game was supposed to run on the Unity engine, but a few months ago it introduced new guidelines that would have required developers to pay a fee for each installation. While this change was retracted after much public protest, some developers have lost faith in Unity – including Antti, the developer behind Road to Vostok.

As a result, he claims to have spent around 600 hours  transferring his previous game entirely to the free Godot engine. You can see what it looks like now in the update video here, in which Antti also explains in detail why he decided to make the switch and not use Unreal Engine 5:

How to play it yourself: The new demo version 3 is available at (Steam) all. It contains the same content as the last public demo, only now on Godot. Two maps, seasons, dynamic weather, times of day and so on are already included.

Have you been keeping an eye on the survival shooter Road to Vostok for a while? Do such hardcore games also appeal to you in single-player form or do you prefer PvP like in Escape From Tarkov? Let us know what you think of the title and the new demo and how you like the new gameplay from the Godot engine

The post Road to Vostok: The (single-player Tarkov) changes engine and you can test the result for free appeared first on Global Esport News.